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App Store Deployment - fastlane docs

iOS App Store deployment using fastlane

fastlane takes care of building your app using a feature called gym, just add the following to your Fastfile :

Additionally you can specify more options for building your app, for example

Try running the lane using

If everything works, you should have a [ProductName].ipa file in the current directory. To get a list of all available parameters for gym, run fastlane action gym .


Chances are that something went wrong because of code signing at the previous step. We prepared our own Code Signing Guide that helps you setting up the right code signing approach for your project.

Submitting your app Generating screenshots

To find out more about how to automatically generate screenshots for the App Store, check out fastlane screenshots for iOS and tvOS.

Upload the binary and app metadata

After building your app, it's ready to be uploaded to the App Store. If you've already followed iOS Beta deployment using fastlane, the following code might look similar already.

fastlane automatically passes on information about the generated screenshots and the binary to the appstore action of your Fastfile .

For a list of all options for each of the steps run fastlane action [action_name] .

Best Practices

To make sure your latest push notification certificate is still valid during your submission process, add the following at the beginning of your lane:

pem will ensure your certificate is valid for at least another 2 weeks, and create a new one if it isn't.

If you don't have any push certificates already, pem will create one for you and store locally in your project's directory. To get more information about the available options run fastlane action pem .

Other articles

Betcade to launch Android app store, iGaming Business

i GAMING BUSINESS You are here

Betcade to launch Android app store

The first dedicated Android application store for real money gaming will be launched early next year, Betcade has announced.

The store will provide casino operators with a unified, branded destination for gaming app distribution and management. Betcade has been founded with the goal of “creating an ecosystem that benefits all stakeholders in the gaming industry,” the company said.

Betcade will launch and market the store in early 2016 into regulated markets. Betcade founder David Chang, the former chief marketing officer and head of industry relations at Gamblit Gaming, will serve as chief executive.

Prior to Gamblit Gaming, Chang founded mobile game companies Gamiker and OnNet Europe. “People overwhelmingly prefer mobile apps over the browser experience,” Chang said.

“The time spent in apps now surpasses the time spent in browsers. However, there is currently no efficient mechanism in place for discovery or distribution for real money apps the way that there is for every other app category. “Betcade will also streamline the download, install, and updating of apps and remove payment friction resulting in an improved user experience.”

Former Seven Networks executive Trevor Fiatal will serve as chief technology officer. “I’ve spent the last several years advising and consulting with early-stage start-ups, but it wasn’t until Betcade came along that I felt the urge to join the founding team,” Fiatal said.

“This is a remarkable opportunity to conquer some unique challenges and create an entire ecosystem, and I’m excited to join the Betcade team on this adventure.”

Beta Deployment - fastlane docs

iOS Beta deployment using fastlane

fastlane takes care of building your app using a feature called gym, just add the following to your Fastfile :

Additionally you can specify more options for building your app, for example

Try running the lane using

If everything works, you should have a [ProductName].ipa file in the current directory. To get a list of all available parameters for gym, run fastlane action gym .


Chances are that something went wrong because of code signing at the previous step. We prepared our own Code Signing Guide that helps you setting up the right code signing approach for your project.

Uploading your app

After building your app, it's ready to be uploaded to a beta testing service of your choice. The beauty of fastlane is that you can easily switch beta provider, or even upload to multiple at once, without any extra work.

All you have to do is to put the name of the beta testing provider of your choice after building the app using gym:

fastlane automatically passes on information about the generated .ipa file from gym to the beta testing provider of your choice.

To get a list of all available parameters for a given action, run

Supported beta testing services

You can easily upload new builds to TestFlight (which is part of iTunes Connect) using fastlane. To do so, just use the built-in testflight action after building your app

Some example use cases

If you used fastlane init to setup fastlane, your Apple ID is stored in the fastlane/Appfile . You can also overwrite the username, using testflight(username: "") .

To get a list of all available options, run

With fastlane, you can also automatically manage your beta testers, check out TODO for more information.

To get your API token, open the organizations settings page and click on the API key and build secret links.

To get a list of all available options, run

TODO: Also mention the other onboarding method

To get your API token, open API Tokens in Account Settings. From there, you can find your existing API token, or create a new one.

To get a list of all available options see the hockey action docs, or run

To get a list of all available options, run

More information about the service on

More information about additional supported beta testing services can be found in the list of "Beta" actions

Release Notes

Automatically based on git commits

Your changelog changes, so it doesn't make a lot of sense to store a static release note in the Fastfile .

Get a list of all available options using fastlane action changelog_from_git_commits , here are some examples

Prompt for changelog

You can automatically be asked for the changelog in your terminal using the prompt action:

Fetching the changelog from the file system or remote server

You can fetch values from anywhere in your Fastfile , including the file system and remote server

Best Practices

Manage devices and testers using fastlane

If you're using TestFlight you don't need to worry about UDIDs of your devices. Instead you just maintain a list of testers based on their Apple ID email address.

fastlane supports automatically registering devices using different approaches

boarding allows you set up a registration page for your beta testers, so they can enter their email address and start testing your application.

Check out the boarding GitHub repo for more information.

pilot is automatically installed with fastlane, you can use it to register individual testers to TestFlight

Third party beta testing services

If you're using a third party beta testing service, you'll need to manage your registered devices and their UDIDs. fastlane already supports device registrations and updating provisioning profiles out of the box.

The devices.txt should look like this:

Incrementing the build number

Depending on the beta testing service you use, you'll have to increment the build number each time you upload a new build. This is a requirement for TestFlight for example.

To do so, there are some built-in fastlane actions available, here are some examples

Committing the build number to version control

The code sample below will increment the build number and commit the project changes to version control.

Fetching the latest build number from TestFlight

The code sample below will use the latest build number from TestFlight and temporarily set it.

For all the steps above, there are more parameters available, run the following to get a full list:

How to report App Store rule violations? Ask Different

betting directory app state

Get via App Store Read this post in our app!

How to report App Store rule violations?

Is there a link or somewhere to report App Store rule violations? Specifically, when an app is using push notifications to send you advertisements/promotions, despite this being explicitly against Apple's rules.

The closest thing I've found is a form to report intellectual property violations, and I can't find anything else that's close.

5.6 Apps cannot use Push Notifications to send advertising, promotions, or direct marketing of any kind.

Recently, AppGratis was removed from the store for this (and other) violations.

I'm stick and tired of one app in particular, Real Racing 3, sending me ads to 'buy' in-game cars. You need notifications turned on in the app because of other game-related mechanics, such as when a friend challenges you to a race or your car is repaired. There is no option I can find to opt-out of the advertising messages.

Contacting the developer (EA, FireMonkey) will do no good because they don't care, so I'm hoping if this gets the attention of Apple then they will enforce their own rule.

Of course I just could remove the app and no longer use it, but it bugs me that small developers can't get away with it and big ones get a free pass.

I can't speak for any official mechanism to report violations, but the system is set up to field consumer complaints and if everyone was explicit about their complaints - it might help Apple step in and address the worst of the worst:

  1. You should send a message to the developer (since you are about to poo over their product on the App Store) - give them a chance to make things right since they might have a fix or be able to assist you directly.
  2. Go into the App Store and rate the app. If you give them one star and a brief review - kill them with kindness: "If only I could ignore the constant upselling of paid upgrades, I might have liked this game"
  3. Look hard at the description in the App Store. If they materially mis-represented the state of the app (say the screenshots are marketing illustrations and not actually screen shots) - report a problem with that purchase from within iTunes. Find that purchase and click the report a problem link. That fires a flag at that item in the store. You won't get a response, but I am confident that in bulk these are reviewed with the most reported problems getting the most scrutiny. That link may pop up a form to add details - if not, it will take you to the website below.
  4. - Find the section on contacting support and click it.
  5. It takes you to another page - and you will want to submit your detailed feedback to Apple listing the app, the time/date of the violation and the section of the rules you feel are being violated.

At the end of this process, you may also want to take Apple's support survey and ask that they streamline the problem reporting process to make it more clear how / when users should be sending feedback to Apple. You can bet that once enough people start using the tools given and enough complain (politely and with detailed evidence) that it takes too long to report obvious problems with the review tools - it can be fixed.

I do know that if/when your report gets to the desk of a developer support person, they will know how many steps you needed to take to get them the problem report and it's more likely they will dig into it if your complaint has merit.

Most importantly, if you paid money for the app, consider asking for a refund. Detail why the app isn't as described or isn't following the norms you have seen Apple publish and how you feel bad for supporting both Apple and the developer financially when they don't follow the rules set down.

A financial ramification, well reasoned complaints/criticism and using the tools Apple has given for consumers to rate apps together will send a clear signal that the business didn't do a good enough job selling a specific app to you. Once patterns of failures accumulate, they can't go un-noticed.

I was searching for "voice changer" software and three of the top results were apps that had thousands of 5 star ratings. Really?

After reading some of the reviews, apparently these apps use the same technique to do ratings fraud. Basically they require users to rate them with 5 stars so that they can unlock more features, according to the actual verbiage in the reviews! That plus many of the reviews are obviously just generated text with non-sense English. Really?

After some searching for ways to report rating fraud on the Apple App Store, I found a link the other Apple developers can use to report them. Sorry, it won't work for you if you are not an app store developer :(

I have the same problem with the otherwise very useful Mac app 'Memory Clean.'

It uses push notifications (on the Mac) to advertise the developer's other products. Furthermore, in System Preferences, Memory Clean doesn't even show up in the list of apps that are sending notifications — which means there's no way to stop it from doing so.

This is a multiple violation — for sending push notifications, purely to advertise other products; and for not giving the user a way to disable the notifications.

Relevant TOS language:

—> 5.3 Apps that send Push Notifications without first obtaining user consent will be rejected

—> 5.5 Apps that use Push Notifications to send unsolicited messages, or for the purpose of phishing or spamming will be rejected

—> 5.6 Apps cannot use Push Notifications to send advertising, promotions, or direct marketing of any kind

I contacted the developer, and my requests have been ignored. So, I actually called Apple customer support to report this, and the representative said I should talk to the developer. I told her that I already had, and she had no other recommendations.

I can't believe that Apple has no official mechanism for reporting these flagrant violations.

@bmike: Thanks for the reply, but Memory Clean is a Mac app, not an iOS app. So, the link for reporting iTunes issues doesn't apply. It's also a free app, so requesting a refund wouldn't apply.

Still, even free apps should obey the rules. But Memory Clean uses push notifications to nag users to buy the developer's other apps, and there's NO WAY even to REMOVE Memory Clean from Notification Center. The developer has designed it "cleverly," so that it doesn't even appear in the list of items that can be added to or removed from Notification Center.

I've contacted the developer numerous times -- and have been repeatedly ignored. I've even requested a paid version of the app. Also ignored.

I think you may need to think over it again. Apple only don't like to have anouncements and advertisments about REAL PRODUCTS which you should buy for REAL MONEY.

In your case -> Game "Real Racing 3" these are Notifications about InGame Cars which you can buy from either Real Money or also the InGame Money you're able to win by doing Races so i think you won't succeed in front of any US Judge.

A List of Mobile Appstores

The Best App Store directory Android App Stores

Appia – runs an appstore service The Appia Network alongside it’s cross promotion platform

Codengo – submit to over 20 appstores from a single form fill

AppBrain – Website that helps users discover Android apps across the official Google Play store and other indie stores.

SlideMe – Provides ‘on device’ application store for device manufactures, as well as a web-based platform. Also offers app store solutions to niche markets.

Google Play – Google’s official Android app store, which features over 500,000 apps, as well as music and video streaming services.

AppsLib – Claims to be the second largest Android app store after Google Play. Specialises in lesser-known Android devices, such as tablets and eReaders, that are unable to get Google certification. Claims to have install base of over 2 million tablets worldwide.

Soci.i0 – Android-focused content store that provides apps, e-books (along with its own ebook reader), videos and music. Bills itself as an Android ‘mobile mall’.

1Mobile – Android app store that focuses mainly on games and claims over 60 thousand total apps.

Camangi – Android app store that focuses on apps built for larger 6-inch to 10-inch tablet devices. Claims to currently host over 100 apps.

Nook App Store – Official app store for Barnes & Noble’s Nook e-reader, which runs on Android.

Appoke – Android app store with social features, allowing users to recommend apps to friends and earn credits to download paid apps.

Tegra Store – App store run by graphics chip company Nvidia. Highlights videogames that are designed for use with Nvidia’s Tegra smartphone chip.

Amazon Appstore – Amazon’s app store has been remarkable popular since the company launched its Kindle Fire tablet device. Currently boasts over 30,000 apps, and claims a higher paid app download rate than Google Play.

MiKandi – Android-only app store that focuses on adult-themed applications.

AndroidPit – App store run by the Berlin-based Android website AndroidPit. Includes apps selected by editorial team.

MatchFuel– Not quite an app store, but provides daily app videogame recommendations to Android users via a storefront. Formally known as Andspot.

Cross-platform App Stores

OpenAppMkt – Android and iPhone-compatible market that distributes web-apps built in HTML5. Unlike the traditional 70/30 split, developers keep 80% of app sale revenue.

GetJar – One of the biggest 3rd party app stores currently in operations. Claims to distribute more than 350 thousand mobile apps, with 395 registered developers. Also offers a pay per download system to help developers get visibility.

Handmark – App developer behind popular Tweetcast app, which also runs an app store for Android, BlackBerry, Windows and Palm devices.

Handster – Claims to features over 30,000 apps from 4000 vendors across Android, Symbian, Java and BlackBerry platforms. Also offers white label platform to manufacturers, distributors and carriers. Owned by Opera.

WAC – The app store for the Wireless Application Community (a consortium backed by a number of telcos). Focuses on distributing cross-platform web-apps using mainly HTML5.

PhoLoad – Community-driven website that allows developers to upload and distribute their free apps. Compatible with Android and Symbian platforms.

Mobango – Mobile content-sharing store, which allows users to upload and share videos, ringtone and photos, as well as applications.

Zeewee – Cross-platform app store that distributes HTML5 web-apps. Offers in-app purchasing, direct to bill and push notifications. Claims to have distributed over 1 million apps since its launch

Appolicious – Editorially-curated app directory that helps developers get their apps rated and discovered. In association with Yahoo.

Handango – Independent app store run by PocketGear, offers apps on BlackBerry, Windows Mobile, Android and Symbian platforms. Works with app marketplace Appia.

Appia – Marketplace that creates app stores for clients and distributes apps to a variety of different app stores. Claims to have a combined audience of 250 million, via more than 20 different app stores.

Biskero – Mobile content store that focuses on distributing Flash games and apps to mobile devices. Works primarily across Android and Nokia handsets.

Opera Mobile App Store – The mobile app store run by browser developer Opera and powered by subsidiary Handster. Offers Android, Windows Mobile, BlackBerry and Symbian apps.

Appitalism – Indie app store that claims to feature over 1 million apps. Focuses on social features to aid app discoverability. Owned by Liberty Media.

NexVa – Multi-platform app store that also offers a white label product and works with affiliates to drive traffic .

Kongregate – Mobile and desktop Flash-powered app store that focuses on videogames. Claims to reach over 6 million mobile and desktop gamers, with 56 thousand Flash games.

mJelly – App store and mobile website directory that publishers can submit their content to. Developers can submit links to existing apps in other app stores.

AppVisor – App recommendation service that uses a social network to recommend a set number of apps per day to its users.

AppCentral – Platform that helps companies launch and maintain their own app store. Focuses on productivity apps. Formally known as Ondeego.

Maopao – One of China’s biggest app stores, distributing apps across iPhone, Android and Symbian platforms. Unfortunately it doesn’t look like the website has an English translation.

WhiteApp – Directory of white label iPhone and Android apps that can be easily rebranded and sold to clients.

Djuzz – Mobile game store run by Asian ad-network Buzz City. Claims to have 320 thousand users per day.

AppShup – App store based in India that specialises in SMS-delivered Java apps.

BananasFactory – Developer community that markets your app to different app stores, mainly those offered by operators in Asia and developing countries.

AppCity – French app store that claims over 340 thousand users. Distributes apps across iPhone, Android and BlackBerry platforms.

Alternative.To– Less of an app store, more of a directory of applications with user reviews and editorial ratings. Features apps from Windows MarketPlace, App Store and Google Play.

iPhone/iOS App Stores

App Store – Apple’s official iOS application store and is still thought to be the biggest app store available across all smartphone platforms, though Android is catching-up fast.

Cydia – Unofficial iOS app store that is only available to users with ‘jailbroken’ iOS devices. Most apps are offered for free, but there are also paid apps. Claims over 4.5 million weekly users.

Lima – Browser-based application installer for jailbroken iPhones. Works similar to Cydia, allowing you to download apps not available in the official App Store, but within the Safari browser.

PremierAppShop – Legal iPhone application store that delivers downloadable apps, which can be used offline via a browser-based shopfront.

SexAppShop– Uses the same platform as PremierAppShop but – as the name suggests – focuses on adult apps for iPhone and iPad.

BlackBerry OS App Stores

BlackBerry App World – RIM’s official BlackBerry app store, which features more than 40,000 apps.

CrackBerry Store – Independent BlackBerry-specific app store run by the online blog CrackBerry. Takes advantage of the large CrackBerry community to promote apps. Powered by MobiHand.

BBNation– BlackBerry-focused content portal with apps, themes, ringtone and games. Owned by Motek Americas.

Manufacturer-specific App Stores

Samsung Apps – The official Samsung App store for its Bada operating system, made popular on devices such as the Samsung Wave. Bada is expected to be phased out soon, so Samsung Apps’ future is unclear.

LG Smart World – The official app store run by manufacturer LG. Offers Android apps to US users and Windows Phone apps to users in Asia.

Motorola Shop4Apps – Motorola’s own-branded Android app store aimed exclusively at the Chinese market.

Dell Mobile App Store – The official app store of Dell. Run by PocketGear and contains over 40,000 apps, across Android, BlackBerry and Symbian.

CISCO App HQ – The official CISCO app store is aimed mainly at enterprise users looking for productivity apps and developers looking for technology partners.

Docomo Market – The official Android app market for Japanese manufacturer Docomo. The Docomo Market is installed on every Docomo handset in Japan and developers get Japanese optimisation services for your app.

Lenovo App Store – Chinese manufacturer Lenovo’s official app store for smartphones and tablets, running Android. Though be warned – website doesn’t appear to have and English translation!

Operator/Carrier App Stores

Verizon App Store – App store run by US carrier Verizon. Works across Android, BlackBerry and Brew platforms. Partners with UK operator Vodafone’s app store.

Vodafone AppSelect – Official app store for UK operator Vodafone. Focuses on Android for European users. BlackBerry/Symbian are supported for African users. Offers developers free testing.

China Mobile – The app store of China’s biggest mobile operator. Offers apps across Android and Symbian platforms. Claims a userbase of over 500 million.

T-Mobile Mall – Official app portal of UK carrier T-Mobile. T-Mobile Mall doesn’t host applications, but rather acts a portal that highlight different apps on BlackBerry AppWorld, Google Play and Windows Marketplace.

Sprint – US operator Sprint no longer has its own app store, but does offer a developer program, where you can get apps pre-installed on devices.

Aircel PocketApps – Official app store of Indian operator Aircel, focuses exclusively on Indian market.

Airtel App Central – Official app store of Indian operator Airtel, focuses exclusively on Indian market.

Maxis 1Store – Malaysian app store from carrier Maxis. Supports J2ME and Symbian platforms, with BlackBerry and Android support coming “in the future”.

TIM Store – Official app store for Italian operator Telecom Italia. Distributes Android, Symbian and BlackBerry apps.

AT&T App Centre – Official app store for US carrier AT&T. Developers signing-up to AT&T’s program get developer support and marketing tools. Supports Symbian and BlackBerry platforms.

M1 App Store – Official store for Singaporean carrier M1. Supports Android, BlackBerry, Symbian and iPhone platforms.

T-Store – Content store from South Korean carrier SK Telecom. Distributes apps to Android devices in the South Korean market.

Appzone – Official app store from Indonesian operator Telkomsel.

Turkcell T-Market – Official app store from Turkish operator Turkcell. Offers Android apps and Symbian apps.

Omnitel App Store – Lithuanian carrier Omintel’s official app store. Distributes iPhone and Android apps.

MTNPlay – Content portal from South African operator MTN. Offers apps, music, ringtones and videos to mobile users across Africa and Asia.

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